Fullmetal Alchemist Mobile Impressions – So Take It From the Top – GamerBraves
After being revealed as the collection’ 20th anniversary venture, Fullmetal Alchemist Mobile has finally begun service in Japan, and solely in Japan, sadly for worldwide followers. There’s been a bunch of artwork floating round that individuals have ooh’ed and ahh’ed over, however what’s the recreation like, actually?
After I used to be lower than impressed than Irregular at Magic High School Reloaded‘s overall feel, it seems to me that the production effort and money was allocated to Fullmetal Alchemist Mobile instead. To put it simply, it’s like enjoying Fullmetal Alchemist: Brotherhood as a strategic RPG. The cutscenes look to be utilizing the in-recreation engine / fashions, and regardless of the dinky telephone I attempted the recreation on, it really does look actually good on the cell display screen.
The manga SFX give it a quaint contact.
Most of the recreation is absolutely voiced as properly, so you possibly can think about how a lot that value. As implied, the recreation performs by way of a storyline you must properly know from the manga and its extra trustworthy adaptation in Brotherhood, besides now you can management the characters with some non-canonical powers and flashier results.
The important story chapters are laid out like newspapers, with the headline story on the entrance, and unfolding into separate sections. The earlier chapters get added to a “pile” as you stack the “newspapers” once you swipe throughout the display screen to see the numerous chapters forward. The homescreen additionally modifications at factors, like ought to Edward and Alphonse be en route and also you not at the moment doing a specific story, they’re chilling on the practice to wherever they go subsequent.
The gacha display screen additionally seems nice. You have “coins” to “call” in individuals, by way of a 3 digit quantity utilizing the rotary dial. They’ll then arrive on practice, stepping out of the carriage obscured in smoke. Nothing’s stopping you from simply dialing 420 every time as a result of why not.
I’d describe the gameplay merely as “kinda like Fire Emblem and its ilk”. You take your handful of models and transfer them throughout the tiled subject. From what I can inform, there’s no such factor as accuracy checks, and route doesn’t matter as models will mechanically flip to face their attacker. There’s ranged assaults and the typical elemental wheel. It’s simple to inform in case your models have a bonus / drawback over one other, as you’ll get crossed swords for a bonus, and a damaged one for a drawback.
For the most half, you largely subject four characters and shuffle them round on mounted beginning factors on the map, with a facet story beginning to divulge heart’s contents to 5. There are synergy results that remind me of auto chess the place having X variety of members of a sure kind / faction will grant celebration bonuses.
Characters have four expertise in whole, with three being their common repertoire consisting of their regular assaults and a pair of energetic expertise, and 1 being their final. Some expertise could have space of results, or single targetted, which is fairly customary. Friendly hearth is just not a factor.
For character development, all characters, even SSR ones, begin at 1 star. They don’t require 1 to 1 duplicates to lift their star rank, as an alternative asking you to fodder low rarity characters by elevating their star ranges and feeding into them. You would require duplicates to a sure diploma, this technique being concurrently much less strict but additionally anticipating you to have quite a lot of low rarity characters round. Raising the star stage is what improves ability ranges.
Characters will be additional raised with “nodes” to open. From what I can inform, you want the materials you get from elevating their stage caps, then extra related sources to unlock passive bonuses. I do know there are “memories”, however in an hour or so, you don’t actually work together with this technique. The stamina system is actually kinda poor, even with the frequent stage ups. You’d be eager to spend them on the “side stories” for the supplies to lift your characters somewhat than the important story, I feel.
The recreation makes use of a seasonal battle move. The paid monitor will get you an SSR character, like how one can get Lan Fan for the first season.
There is auto battle but it surely’s silly and doesn’t prioritize goals or any objects that could be on the subject. Fortunately, if it does mess up, you’re allowed to rewind as much as the very starting of the battle.
Rates are at three% for an SSR. Whether a separate pool opens for “memories”, it’s not accessible in the early recreation. The charge is on the customary for many gacha video games, so it’s advantageous. There is a spark system the place you possibly can redeem the character at 180 pulls. A 10-pull makes use of 10 “coins”, with 10 “coins” equating to 1600 diamonds.
There’s quite a lot of prime quality stuff right here, with it naturally grindy being a reside service gacha recreation. I’d advocate it as a facet recreation since the begin isn’t prone to give you very rather more so in case you’re an present fan who has learn the unique manga, or watched Brotherhood. I’d be curious to see in the event that they ever embrace extra overt 2003 anime references since I’ve not seen that and thus am not aware of it.
I don’t assume I’d stick with this recreation per se, but it surely seems good so positive.