Teamfight Tactics

Teamfight Tactics patch notes [9.20] – Rock Paper Shotgun

Hextech – TFT 9.16 patch notes

It seems like we’ll be seeing an enormous shift with the introduction of a brand new origin on this new replace. Hextech champions are coming to the sport and we’ll be seeing 4 of them.

The 9.15 patch notes included particulars on new breakpoints for sure courses, this seems to be a brand new Origin that Riot is introducing to TFT. Given simply how loopy gadgets get in TFT, Hextech with the ability to disable the gadgets can have an enormous impression on the sport’s meta. Here’s the total breakdown of what Hextech does. This is topic to vary because it’s being labored on within the PBE testing for TFT.

Hextech Origin

(2) Throw a bomb at an enemy unit with an merchandise, and disables all gadgets in a [1] hex radius for eight seconds.
(four) Throw a bomb at an enemy unit with an merchandise, and disables all gadgets in a [2] hex radius for eight seconds.

New Champions – TFT 9.16 patch notes

With the brand new Origin comes 4 new champions, every one combining the brand new origin with one of many beforehand up to date courses within the 9.15 patch. Below is a abstract of their expertise and what courses every new champion shall be bringing to TFT. Their stats shall be displayed in our TFT tier record 9.20 information so do ensure you test it out.


Origin/Class: Hextech/Blademaster
Cost: 1 gold
Ability: Camille singles out an enemy, dealing 75 magic harm and rooting them for four seconds. Her allies in vary will prioritise attacking that enemy.
Ability harm: 200/325/450


Origin/Class: Hextech/Shapeshifter
Cost: 2 gold
Ability: Jayce knocks away an enemy in melee vary, dealing harm and beautiful them. He then transforms his hammer right into a cannon, rising his assault vary and gaining a burst of assault pace.
Ability harm: 200/350/500


Origin/Class: Hextech/Brawler
Cost: 2 gold
Ability: Vi fees down the furthest enemy, knocking apart anybody in her method. When she reaches her goal, she offers magic harm and knocks them up. Any different enemies knocked apart will take the identical harm.
Ability harm: 250/450/650


Origin/Class: Hextech/Gunslinger
Cost: four gold
Ability: With her means, Jinx will get excited as she participates in kills, first gaining assault pace after which pulling out her rocket launcher that causes auto-assaults to deal AoE harm.
Rocket harm: 100/225/350 magic harm to each champion in a 3 hex radius.

Systems – TFT 9.16 patch notes

There are some modifications being made below the bonnet within the TFT 9.16 patch notes. Changes to how gamers are match-made in video games, time beyond regulation, ranked mode alterations, and participant harm tweaks are the principle modifications featured on this a part of the replace.


Improved matchmaking to stop “streaky scenarios where you would face the same player (or ghost army) two or more times in a row.” This ought to now be extremely uncommon.

URF Overtime mode

URF Overtime is new to the TFT 9.16 patch and can start at 30 seconds into each battle. This signifies that all champions are sped up fr 15 seconds, together with different modifications. This ought to make issues faster and extra tense for gamers, but when we had one criticism, it will be which you could’t presumably add 30% extra affection in the direction of maritime mammals on prime of infinity %!

URF Overtime stats

30 seconds into each battle the URF Overtime bonus will activate.
300% Attack Speed
200% Ability Damage
66% diminished Crowd Control length
66% Healing Reduction
30% elevated affection in the direction of maritime mammals.

Ranked modifications

There have additionally been some alterations and fixes to how ranked mode works within the TFT 9.16 patch.

As supposed, everybody will now be demoted in the event you lose LP in any sport you begin at 0LP.
For Grandmaster and Challenger gamers, in the event you’re demoted you’ll now skip Master and go on to Diamond 1.
Adjustments made to LP good points and losses beneath the hood for excessive edge instances. For essentially the most half, you’ll not see or really feel any modifications primarily based on this optimisation.

Player harm

Some modifications made in 9.15 to how a lot participant harm is dealt, however these led to video games going longer than anticipated. Riot have now overhauled how a lot base harm is dealt by scaling it in levels with the TFT 9.16 patch. This makes it easier to know and may nonetheless be beneath the fairly excessive harm dealt to gamers on the launch of TFT.

Base harm per stage

Stage 1-2 – 1 harm
Stage three-four – 2 harm
Stage 5 – three harm
Stage 6 – four harm
Stage 7+ – 5 harm

Traits – TFT 9.16 patch notes

We had hints about Traits modifications within the leadup to the TFT 9.16 patch notes being launched, however the modifications appear to be extra huge-reaching than initially thought. In addition to the Demon rework and the Wild buff we knew about, Brawlers and Sorcerers are getting a nerf, whereas Ninjas and Nobles are getting a buff to their key traits.

Please be aware that Nobles bought a scorching repair to revert the modifications made within the TFT 9.16 patch notes to the pre-patch ranges.

If you’d wish to study extra about how the traits have modified, head to our TFT traits [9.20] – origins and courses information.


Bonus well being – 300/700/1200 ⇒ 300/600/1000


New means – Basic assaults from Demons have a 40% probability to burn 20 of the enemy’s mana and achieve some mana
[2] 15 mana gained
[4] 30 mana gained
[6] 45 mana gained


Bonus assault harm and skill energy – 40/60 ⇒ 50/70


Bonus Armor and Magic Resist – 60 ⇒ 75
(This was later reverted in a scorching repair later that week, so from 75 ⇒ 60)


Bonus means energy – 45%/100% ⇒ 40%/100%


Attack pace achieve – 10% per stack ⇒ 12% per stack.

Champions – TFT 9.16 patch notes

Here are the majority of the modifications within the TFT 9.16 patch notes. Numerous champions have seen tweaks, largely to do with when talents are used in order that they don’t find yourself attacking champions which can be now not alive.

Particular highlights embrace Akali lastly getting a buff for a change, whereas Cho’Gath lastly will get that a lot-wanted means harm nerf. Karthus can be getting a little bit of a nerf as a result of his total casting price is elevated, even when he does get a head begin, whereas Miss Fortune ought to now final lengthy sufficient to make use of her unfold shot.

Oh and Elise is getting one other buff to her well being and spiders, however whether or not or not this is able to have an effect on her standing is but to be seen. The full modifications will be present in our TFT tier record 9.20 information.


Health – 450 ⇒ 500
Spiderling Attack Speed – zero.6 ⇒ zero.7


Non-Isolated harm – 150/300/450 ⇒ 150/250/350


No longer casts his means if there aren’t any enemies in vary initially of the solid time.


Now at all times heals two models when she transforms. Previously she would solely heal herself if she had the bottom well being in your crew.


Attack Speed – zero.75 ⇒ zero.7
Ability Damage (% of Max Health) – eight%/10%/12% ⇒ eight%/12%/16%



Total Mana (the mana required to solid her means) – 150 ⇒ 125


Ability Health – 300/475/650 ⇒ 300/400/500


Health – 500 ⇒ 550
Attack Speed – zero.65 ⇒ zero.7
Ability Damage – 200/300/400 ⇒ 200/350/500


No longer casts his means if there aren’t any enemies in vary initially of the solid time.


Now prioritises her present goal along with her means
No longer casts his means if there aren’t any enemies in vary initially of the solid time.


No longer casts his means if there aren’t any enemies in vary initially of the solid time.
Attack Damage – 50 ⇒ 65


No longer casts his means if there aren’t any enemies in vary initially of the solid time.


Leap AI improved to raised kite away from her goal.


Attack Damage – 70 ⇒ 80


Ability Damage – 200/375/550 ⇒ 250/450/650
Starting and Total Mana – zero/125 ⇒ 50/150


Ability Damage – 250/500/750 ⇒ 175/350/525


Starting and Total Mana – zero/85 ⇒ 40/125


Attack Speed – 1.1 ⇒

Miss Fortune

Health – 650 ⇒ 700
Total Mana – 100 ⇒ 75

Items – TFT patch 9.16 patch notes

Many gadgets are additionally seeing some fairly huge modifications inside the TFT 9.16 patch notes. Hush is being reworked to assist make the power make somewhat extra sense, whereas the likes of Ionic Spark and Statikk Shiv are getting a lot-wanted nerfs as they’ve dominated the meta for just a few weeks now. Guardian Angel has additionally seen a big well being restoration drop, whereas Redemption a big enhance.

Red Buff and Morellononicon additionally had their harm dealt over an extended length however continues to be an identical quantity of harm to what was there earlier than. They have been doing loads of harm, so it should drop a bit within the rankings as of this transformation.

There will even be uncommon events the place a completely accomplished merchandise drops as an alternative of the 2 elements wanted to make it. This ought to make issues simpler for extra informal gamers, whereas on the identical time delay the development of things for extra skilled ones by giving them a random mixed merchandise as an alternative. We shall be updating our cheat sheets accordingly, however you could find these in our TFT merchandise cheat sheet [9.20] information.


New means – A 33% probability on hit to stop the enemy champion from gaining mana for 4 seconds. This known as “Mana Lock”.

Infinity Edge

Critical Strike Damage – 150% ⇒ 200%

Ionic Spark

Damage – 150 ⇒ 125. Now correctly stacks.

Locket of the Iron Solari

Shield Duration – four seconds ⇒ 6 seconds


Burn Damage – 20% max well being over 5 seconds ⇒ 20% max well being over 10 seconds

Red Buff

Burn Damage – 13% max well being over 5 seconds ⇒ 20% max well being over 10 seconds


Heal – 1000 well being ⇒ 1500 well being

Statikk Shiv

Damage and Bounces – four bounces, 90 harm per bounce ⇒ three bounces, 100 harm per bounce

Warmog’s Armor

Heal – Now heals a most of 400 well being per tick. This largely nerfs its impact on PVE dragons.

Guardian Angel

Tooltip up to date to mirror performance (doesn’t interrupt talents or take away constructive buffs). It now correctly removes Grievous Wounds and resurrects correctly.
Health gained on resurrection – 800 ⇒ 500

New drop mechanic

In uncommon cases, it’s now doable to drop a full accomplished merchandise as an alternative of the 2 elements individually.

Bugfixes – TFT patch 9.16 patch notes

Finally, listed below are some bug fixes. Most notably, Graves has now been mounted in order that the Rapidfire Cannon now works correctly, whereas Blitzcrank will now goal another person if he can’t use his means on the primary goal, fairly than hand over and simply begin punching issues. Finally, the opposite models generated by Elise and Elementalists will now be targetable to many talents and gadgets they weren’t in a position to be beforehand.

Spiderlings and Golem can now correctly be the goal of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
Graves now correctly good points vary with Rapidfire Cannon.
Frozen Heart now not applies too many slows when stacked.
Fixed some merchandise slots not exhibiting up or being in bizarre spots.
Fixed Win/Lose streak gold being granted after PvE Rounds as an alternative of after the PvP Round that occurred earlier than (streak gold must be granted on the finish of all PvP rounds and no PvE rounds).
Fixed Little Legends having collision after dying (and subsequently physique blocking gamers within the shared roulette).
Fixed Blitzcrank making an attempt (and failing) at concentrating on untargetable enemies, and subsequently not casting.




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