Autochess War

Teamfight Tactics patch notes: what’s new in TFT patch 9.16 – Eurogamer.web

A full record of the most recent Teamfight Tactics patch notes.

Teamfight Tactics patch notes are a weekly spotlight for anybody correctly embedded in the world of TFT, with every patching bringing fairly vital, meta-altering tweaks and modifications to the sport.

The patches are pretty common, at a price of 1 every week, and because of the min-maxing nature of the sport it is effectively price conserving on prime of the modifications every Teamfight Tactics replace brings.

If you are simply getting began in the meantime, it is price giving our Teamfight Tactics information and ideas web page a run by means of for a incredible primer on auto chess battler.

On this web page:

When is the Teamfight Tactics patch replace launch day and time?

The Teamfight Tactics patch launch day varies, however most of the time it releases on Tuesday night time or Wednesday morning in the UK, on the following occasions:

UK: 3am (BST)Europe: 4am (CEST)East Coast US: 10pm (EDT)West Coast US: 7pm (PDT)

For extra like this, see what’s new in the most recent Teamfight Tactics replace 9.16 patch notes, or head to our introductory Teamfight Tactics information to get an incredible begin on the mode. Otherwise, we have a Teamfight Tactics gadgets cheat sheet and a Teamfight Tactics tier record to present you an thought on who’s sturdy proper now, too.

Teamfight Tactics patch notes: what’s new in TFT patch 9.16

Here are the Teamfight Tactics patch 9.16 notes, launched August 14th in the UK, copied verbatim from the official League of Legends website with credit score to Riot Games.


The Hextechs

The Hextech champions are all sturdy and serve their very own function, however collectively they provide some counterplay to gadgets. But the bomb itself will be performed round. We hope this provides a new and fascinating dynamic to mess around.
Trait: Throw a bomb at an enemy unit with an merchandise, and disables all gadgets in a 1/2 hex radius for eight seconds.


Ability: Camille’s capability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to focus on whomever she’s preventing.
Class: Blademaster
Cost: 1 Gold
Ability Damage: 200/325/450


Ability: Disrupts the enemy frontline by knocking again an enemy unit together with his Thundering Blow. He then switches to his Mercury Cannon bringing elevated assault pace and ranged injury.
Class: Shapeshifter
Cost: 2 Gold
Ability Damage: 200/350/500


Ability: Targets the farthest enemy and costs in the direction of them, knocking apart and damaging each enemy alongside the best way. Once she will get there, she knocks her goal up and damages them.
Class: Brawler
Cost: three Gold

Ability Damage: 250/450/650


Ability: Gets Excited after her first takedown, gaining bonus assault pace. If she scores a second takedown she pulls out Fishbones, her rocket launcher, inflicting her assaults to deal AoE injury.
Class: Gunslinger
Cost: four Gold
Rocket Damage: 100/225/350 magic injury in an explosion that covers three hexes complete.



We’ve improved how the participant matching works to stop the streaky eventualities the place you’d face the identical participant (or ghost military) two or extra occasions in a row. Now this could occur nearly by no means.

URF Overtime Mode

Now, 30 seconds in to each battle, URF Overtime kicks in and speeds issues up for 15 seconds. Draws are nonetheless attainable however there ought to be so much much less of them.
30 seconds into each battle the URF Overtime bonus will activate.
300% Attack Speed
200% Ability Damage
66% lowered Crowd Control length
66% Healing Reduction
30% elevated affection in the direction of maritime mammals.

Ranked Changes

As supposed, everybody will now be demoted should you lose LP in any sport you begin at 0LP.
For Grandmaster and Challenger gamers, should you’re demoted you’ll now skip Master and go on to Diamond 1. This is now true in League of Legends as effectively.
We’ve additionally made changes to LP beneficial properties and losses beneath the hood for excessive edge circumstances. For essentially the most half, you’ll not see or really feel any modifications primarily based on this optimization.

Player Damage

Base injury now scales with present stage.
Stages 1-2: 1 injury
Stage three-four: 2 injury
Stage 5: three injury
Stage 6: four injury
Stage 7+: 5 injury



Brawlers are fairly sturdy and are getting a bit an excessive amount of free well being so we’re firming that down a bit.
Bonus Health: 300/700/1200 ⇒ 300/600/1000


We’ve redesigned the Demon trait bonus to not be fairly the shutdown of capability dependent items prefer it was earlier than. Instead, Demons drain mana permitting them to forged their spells sooner.
Demon primary assaults have a 40% likelihood to burn 20 mana from their goal and return 15/30/45 mana to the attacker.


Ninja ought to be sturdy single items which have a spot on nearly any staff. Right now they don’t seem to be getting there, so we’re buffing their trait and among the particular person champions.
Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70


Nobles are nonetheless underperforming a bit as an finish-sport fantasy. We’ll probably must amplify modifications to handle this, however for now we’re giving them a small bump.
Bonus Armor and Magic Resist: 60 ⇒ 70


Three piece Sorcerer is a just a bit too sturdy because of its versatility.
Bonus Ability Power: 45%/100% ⇒ 40%/100%


Wild continues to be underperforming, we’re giving it just a bit bit extra.
Attack Speed: 10% per stack ⇒ 12% per stack



Health: 450 ⇒ 500
Spiderling Attack Speed: zero.6 ⇒ zero.7


Non-Isolated Damage: 150/300/450 ⇒ 150/250/350


No longer casts his capability if there are not any enemies in vary at first of the forged time.


Now at all times heals two items when she transforms. Previously she would solely heal herself if she had the bottom well being in your staff.


Attack Speed: zero.75 ⇒ zero.7
Ability Damage (% of Max Health): eight%/10%/12% ⇒ eight%/12%/16%




Total Mana (the mana required to forged her capability): 150 ⇒ 125


Ability Health: 300/475/650 ⇒ 300/400/500


Health: 500 ⇒ 550
Attack Speed: zero.65 ⇒ zero.7
Ability Damage: 200/300/400 ⇒ 200/350/500



No longer casts his capability if there are not any enemies in vary at first of the forged time.


Now prioritizes her present goal along with her capability.
No longer casts her capability if there are not any enemies in vary at first of the forged time.


No longer casts her capability if there are not any enemies in vary at first of the forged time.
Attack Damage: 50 ⇒ 65


No longer casts his capability if there are not any enemies in vary at first of the forged time.


Leap AI improved to raised kite away from her goal.




Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: zero/125 ⇒ 50/150


Ability Damage: 250/500/750 ⇒ 175/350/525



Starting and Total Mana: zero/85 ⇒ 40/125


Attack Speed: 1.1 ⇒

Miss Fortune

Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75



Reworked: Now has a 33% likelihood on hit to stop the enemy champion from gaining mana (we’re calling it Mana Lock) for 4 seconds.

Infinity Edge

Critical Strike Damage: 150% ⇒ 200%

Ionic Spark

Damage: 150 ⇒ 125. Now correctly stacks.

Locket of the Iron Solari

Shield Duration: four seconds ⇒ 6 seconds


Burn Damage: 20% max well being over 5 seconds ⇒ 20% max well being over 10 seconds

Red Buff

Burn Damage: 13% max well being over 5 seconds ⇒ 20% max well being over 10 seconds


Heal: 1000 well being ⇒ 1500 well being

Statikk Shiv

Damage and Bounces: four bounces, 90 injury per bounce ⇒ three bounces, 100 injury per bounce

Warmog’s Armor

Heal: Now heals a most of 400 well being per tick. This largely nerfs its impact on PVE dragons.

Guardian Angel

Tooltip up to date to replicate performance (doesn’t interrupt skills or take away optimistic buffs). It now correctly removes Grievous Wounds and resurrects correctly.
Health on resurrection: 800 ⇒ 500

New Drop Mechanic

In uncommon situations it is now attainable to drop a full accomplished merchandise as an alternative of the 2 parts individually.


Spiderlings and Golem can now correctly be the goal of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
Graves now correctly beneficial properties vary with Rapidfire Cannon.
Frozen Heart now not applies too many slows when stacked.
Fixed some merchandise slots not displaying up or being in bizarre spots.
Fixed Win/Lose streak gold being granted after PvE Rounds as an alternative of after the PvP Round that occurred earlier than (streak gold ought to be granted on the finish of all PvP rounds and no PvE rounds).
Fixed Little Legends having collision after dying (and subsequently physique blocking gamers in the shared roulette).
Fixed Blitzcrank making an attempt (and failing) at focusing on untargetable enemies, and subsequently not casting.



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