Teamfight Tactics

Teamfight Tactics 9.14 Patch Notes: Twisted Fate, Ranked & More –

Riot Games

Ranked play is right here.

The first main Teamfight Tactics patch has arrived. This League of Legends spin-off will now be receiving weekly updates in response to Riot Games however there’s no telling if each replace will probably be as main as this one.

This patch options each a brand new Champion in Twisted Fate and the introduction of the ranked mode. These have each been out there as a part of the PBE however now all people is getting an opportunity to strive it out.

There’s a ton to look ahead to as a TFT fan with this patch as quite a few Champions are receiving tweaks so the meta is shaking up just a little. It’s essential for a sport like this to really feel recent and thrilling which is why seeing these modifications is thrilling.

Riot felt that most of the three-value models weren’t as efficient as they could possibly be so quite a lot of them acquired buffs to probably make them value it at even 1-star.

Teamfight Tactics Legends Tier ListTeamfight Tactics Legends Tier List

Riot GamesTwisted Fate has arrived with ranked play.

Kennen, particularly, acquired a significant buff, together with fellow Yordle Poppy, so they’re now each far more efficient and the Yordles get a a lot-wanted buff.

Other models acquired small nerfs comparable to Draven and Gnar because it was fairly properly agreed upon that they have been a bit too highly effective.

Of course, we will’t overlook about assured merchandise and gold drops from monsters when they’re defeated. At this level, it’s fairly onerous to see the builders topping this in a future replace.

There’s loads to dig into right here so you may check out the total record of modifications from the 9.14 patch under.

Teamfight Tactics is accessible now on PC by way of the League of Legends shopper.

Twisted Fate


TRAITS Pirate, Sorcerer

ABILITY Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), offers harm round his goal (Red), or restores mana to himself and close by allies (Blue)

Attack Speed Changes

We’ve modified all champions’ assault pace ratios in order that assault pace bonuses are actually calculated primarily based on a p.c of the champion’s base assault pace. In brief, champions with decrease base assault speeds will obtain much less profit from assault pace objects. Certain champions and assault pace granting objects have been adjusted on this patch to compensate.
Champion Attack Speed Ratios: ⇒ champion base assault pace

PvE Rounds

In the occasion that you don’t get an merchandise throughout a PvE spherical, one of many minions, monsters, or epic monsters will now drop gold as an alternative.
Dragon and Elder Dragon not profit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

The ranked premade get together measurement is now restricted to a few gamers in any respect ranks. Down from 5 under plat.

Level Breakpoints

Ability Targeting

Abilities that concentrate on low well being champions now decide “lowest health” by HP share as an alternative of complete HP


When you reroll your store after leveling up from spherical XP, the store is rolled at your new degree as an alternative of your outdated degree

User Interface

Added “Streak” indicator subsequent to gold complete. It shows your present streak (win or loss) and the rewards for sustaining streaks of various lengths
Added a fight recap so you may see how a lot harm every champion offers every spherical.
Added champion stats (assault harm, armor, magic resist and so on) on their pop up examine panel whenever you proper click on


Mana burn likelihood: 40/60/80% ⇒ 25/50/85%


Golem well being: 3000 ⇒ 2500
Golem Attack harm: 200 ⇒ 100


Armor buff: Stacks as much as 2 instances ⇒ Stacks any variety of instances


Improved visualization of Gunslinger AoE assaults
Fixed some bugs the place Gunslinger further assaults might fail to fireside at excessive assault speeds
Extra Units Hit: 1/all ⇒ half


Average gold per chest: 2 ⇒ 1.6


Bugfix: Shapeshifters will now acquire the correct quantity of well being after they rework, beforehand they might fail to bear in mind the well being they gained from their star degree.
Transform well being acquire: 100% ⇒ 60%


Attack pace per stack: 7% ⇒ eight%


No longer casts his potential at instances when no enemies could be in vary at begin of forged


Cost: 2 ⇒ 1
Spiderlings now profit from the Demon Origin impact
Mana value: 75 ⇒ 100
Number of spiderlings: 2/three/four ⇒ half/four
Health: 500 ⇒ 450
Armor: 25 ⇒ 20


Attack pace zero.7 ⇒
Damage: 100-250 ⇒ 100-400



Attack Speed: zero.6 ⇒ zero.65


Ability now applies on-hit results


Fixed a bug the place Ahri’s potential wouldn’t deal harm whereas she was useless
Now retargets her potential if the goal dies throughout the forged time
Ability concentrating on: Random enemy ⇒ Current assault goal


Fixed a bug the place Blitz might hook a unit off the board if he died whereas casting
Nearby allies are actually extra prone to goal the unit Blitzcrank pulls


Fixed Braum’s tooltip to correctly mirror that his protect reduces a share of all incoming harm
Damage discount: 60-90% ⇒ 70-90%
Mana value: 75 ⇒ 50
Ability concentrating on: nearest enemy ⇒ furthest enemy


Relentless Pursuit second shot harm: 65/150/235 ⇒ 150/250/350


Mana value: 100 ⇒ 125
Starting mana: 50 ⇒ 75


Burrow period: 1.5 ⇒ 1
Knockup period: 1.25 ⇒ 1.75
Damage: 150-250 ⇒ 150-350


Starting mana: 50 ⇒ 100


Mana value: 100 ⇒ 75
Damage: 350-850 ⇒ 400-1000


Health: 550 ⇒ 600
Execute threshold: 50% HP ⇒ 65% HP
Execute harm multiplier: 300/400/500% ⇒ 300/500/700%
Eve’s potential now roots targets throughout the forged time (zero.35s) to forestall them from transferring out of the realm of impact.


Ability now applies on-hit results
Fixed quite a few bugs with animations and barrel chains
Attack pace: zero.6 ⇒ zero.65
Health: 650 ⇒ 700


Fixed a bug the place her potential wasn’t correctly stopping enemy therapeutic


Damage: 300-660 ⇒ 400-900
Attack harm: 60 ⇒ 70


No longer casts her potential at instances when no enemies could be in vary at begin of forged
Damage: 250-450 ⇒ 300-450


Armor: 30 ⇒ 40
Stun period: 1.5/2.5/three.5 ⇒ 2/three/four
Number of targets hit: 1 ⇒ half/three


Savagery’s assault pace buff is now multiplicative (it will increase Rengar’s assault pace ratio)


Attack pace: zero.65 ⇒ zero.7
Health: 550 ⇒ 650
Bonus assault harm whereas dragon: 60-160 ⇒ 100-200


Damage to decrease star champions: 9999 ⇒ 19999
Mana value: 85 ⇒ 75


Health: 650 ⇒ 700
Attack pace: zero.55 ⇒ zero.65
Mana value: 100 ⇒ 75
Lightning assault harm ratio: 60-100% ⇒ 80-100%


Fixed quite a few bugs that might typically trigger her potential to not deal harm
No longer casts her potential at instances when no enemies could be in vary at begin of forged



Health: 1100 ⇒ 1000
Knockup period: 2/2.25/2.5 ⇒ 1.5/2/2.5


Attack pace: zero.85 ⇒ zero.75


Health: 850 ⇒ 750
Armor: 35 ⇒ 30



Stun period: three/four/5 ⇒ 2/three.5/5


Ability not cancels when Anivia dies

Miss Fortune

Ability concentrating on: random enemy ⇒ present assault goal
Now retargets her potential if the goal dies throughout the windup
Fixed a bug the place Miss Fortune would typically transfer and alter her ult’s trajectory whereas channeling
Mana value: 75 ⇒ 100


Ability now applies on-hit results
Knockup period: 1.25 ⇒ 1.5
Damage: 150/250/350 ⇒ 150/350/550


Items not profit from Ability Power
Spatula now doubles the stat energy of its sister element. For instance: Youmuu’s Ghostblade grants 40 Attack Damage

Cursed Blade

Can now scale back targets to zero stars.
Fixed a bug the place Cursed Blade would reset an enemy champion’s degree if it triggered a second time.

Frozen Heart

Effect now applies extra persistently to any unit close to the wearer

Guardian Angel

Revive delay: four sec ⇒ 2 sec
Health restored: 500 ⇒ 1000
Bugfix: Guardian Angel now correctly clears Grievous Wounds

Guinsoo’s Rageblade

Attack Speed per stack: three% ⇒ four%

Hextech Gunblade

Fixed a bug the place spell vamp was typically not correctly granted
No longer advantages from merchandise results ( you Shyvana with Thornmail)

Ionic Spark

Now offers true harm as an alternative of magic harm
Fixed a bug the place Ionic Spark was making use of 75 harm as an alternative of 200

Locket of the Iron Solari

Now shields the wearer and the champions two areas to the left and proper of the wearer in the beginning of the spherical
Shield worth: 200 ⇒ 300

Luden’s Echo

Fixed a bug the place targets weren’t taking the correct quantity of injury
Fixed a bug the place Luden’s would proc on primary assault hits however not on potential hits
Primary goal harm: 100 ⇒ 200
AoE Damage: zero + AP ⇒ 200


Max HP harm per second: 2.5% ⇒ three%

Rapidfire Cannon

Now updates in response to vary modifications (RIP RFC Nidalee)

Recurve Bow

Attack Speed: 15% ⇒ 20%


Now triggers at 25% well being
No longer damages enemies

Runaan’s Hurricane

Bolts: 2 ⇒ 1
Bolt Damage: 50% ⇒ 25%
Now applies on-hit results

Seraph’s Embrace

Fixed a bug the place Seraph’s impact wouldn’t stack

Statikk Shiv

Now all the time hits three further targets, moderately than all champions in a frontal cone
Now solely prompts a most of 1 time per launch assault


Reflect harm: 35% of bodily harm taken ⇒ 100% of bodily harm mitigated
Damage kind: Magic harm ⇒ True harm


Regen: three% max HP ⇒ 6% lacking HP

Zeke’s Herald

Now solely grants assault pace to champions two areas to the left and proper of the wearer
Attack Speed Aura: 10% ⇒ 15%

Updated missile VFX on Enchanted Crystal Arrow
Enchanted Crystal Arrow now performs sounds
Fixed a bug the place champions leveling upon combining from a shared draft choice typically duplicated the champion
Reconnecting to a TFT sport will not stop finish of sport stats from being displayed
Fixed quite a few bugs that might trigger melee champions to AFK and cease transferring
A billion different bugfixes listed within the sections above



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