riot-reveal-new-champion-coming-to-teamfight-tactics-in-patch-9-19-dexerto
Teamfight Tactics

Riot reveal new champion coming to Teamfight Tactics in Patch 9.19 – Dexerto

Kai’Sa enters TFT as a tier 5 unit, costing 5 gold, and can be one of many uncommon champions to boast three traits slightly than the default two. She is about to be a part of the reside recreation with Patch 9.19, which is predicted to arrive on September 25.

Naturally, Kai’Sa’s Origin is Void, however in phrases of Class she’ll contribute to – and profit from – the bonuses for each Ranger and Assassin, opening up some distinctive new composition choices.

Her capability in Teamfight Tactics will probably be her final, Killer Instinct, which can permit her to sprint previous the furthest enemy, gaining a defend and a number of assault velocity for a number of seconds.

According to Lead Modes Designer Riot Mort, Kai’Sa may have the best base assault velocity in the sport, making her good to be used with gadgets that profit from getting assaults off shortly.

Riot Games

Kai’Sa is the subsequent champion coming to Teamfight Tactics.

“Kai’Sa’s base AD is lower, but she comes equipped with the highest base attack speed in the game. Perfect for stacking a Guinsoo’s or procing that Stattik Shiv as quick as possible in the end game. Her ultimate also allows her to jump around the map quickly and avoid dangerous situations. No longer are rangers locked into the corner!”

With the addition of Kai’Sa as a late-recreation carry in the Void class, Riot are additionally adjusting how the trait works barely. From Patch 9.19, it should act just like the Imperial bonus, selecting one Void unit to do true harm if there are two on the sector, however all will do true harm if there are 4.

Kai’Sa is on the market for testing instantly on the Public Beta Environment (PBE), giving gamers an opportunity to attempt her out earlier than she goes reside with the 9.19 replace.

Kai’Sa in Teamfight Tactics

Class: Ranger & Assassin
Origin: Void
Ability: Kai’Sa dashes previous the furthest enemy, gaining a defend and a number of assault velocity for a number of seconds.
Cost: 5

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